Yae Miko is a 5-star cataylst user from the region of Inazuma. She first appears to greet the Traveler when they made their way to the Narukami Shrine. Yae Miko is shown to be a great help to the Traveler on many occasions from saving them from Scaramouche to helping them enter the Raiden Shogun’s domain.
Yae Miko acts as Lady Guuji of the Grand Narukami Shrine and the editor-in-chief of Yae Publishing House. As Lady Guuji, she is seen as mysterious, while she acts more friendly and playful as the editor-in-chief. Yae Miko takes her role as editor-in-chief very seriously and will go to great lengths to make sure their visual novels are trending in Inazuma.
Yae Miko is also a close friend of the Raiden Shogun and is one of the few who call her by her true name Ei. She saw the Traveler’s arrival as an opportunity to break down Ei’s barrier and restore the damage in Inazuma caused by the Raiden Shogun’s pursuit of eternity. She is known as resourceful and shrewd in her actions and thinking.
Yae Miko Skill Talents
Yae Miko’s main use is to place her elemental skill down and cast her burst to deal additional damage to the enemies. Each Sesshou Sakura destroyed by the casting of her burst will lead to additional damage being dealt to the enemy. She is best used as an Electro Sub-DPS character.
Yae Miko’s normal attack, Spiritfox Sin-Eater, will perform 3 consecutive attacks with her kitsune spirits to deal Electro DMG to the enemy. The third attack will deal the most damage in her combo. Her charged attack will summon forward Electro to deal AoE damage in its path. Yae Miko’s charged attack has a wide range and is capable of hitting enemies from a wide range, but has a long casting time. Her ability to deal Electro DMG with all of her attacks, allow Yae Miko to easily trigger reactions.
Her elemental skill, Yakan Evocation: Sesshou Sakura, will allow her to move swiftly and leave behind a Sesshou Sakura. The Sesshou Sakura will periodically deal Electro DMG to one nearby enemy, with the damage increasing based on the number of Sesshou Sakuras on the field. Each Seehou Sakura on its own will be at level 1, with it gaining a level for each nearby Sakuya on the field. This skill has three charges and three Seeshou Sakura can exist at a time at constellation 0. At C2, this limit is increased to 4 sakura on the field. If a Sakuya is created too close to an existing one, the existing one will be destroyed. Yae Miko’s elemental skill has a cooldown of 4 seconds with a duration of 14 seconds.
Yae Miko’s burst, Great Secret Art: Tenko Kenshin, summons a lighting strike to deal AoE Elector DMG on enemies. Casting her burst will destroy all Seeshou Sakura on the field, transforming them into Tenko Thunderbolts that will rain down on the enemy and deal additional AoE Electro DMG. Each Seeshou Sakura destroyed, produces one Tenko Thunderbolt. This burst requires a high energy cost of 90 and a cooldown of 22 seconds. It is recommended that Yae Miko have all your sakura on the field before she casts her burst to optimize the damage dealt by her burst.
In co-op, Yae Miko can deal massive amounts of Electro DMG and trigger Electro for reactions. At C0, she has no support skills for the team and is best used as a DPS. If another player is using Yae Miko, you must be careful that your Sesshou Sakura does not get destroyed when they use their elemental skill too close to yours.
Yae Miko Passive Talents
Yae Miko’s ascension talents boost the damage of her elemental skill while resetting the cooldown of her charges when she uses her burst. Her passive talent can grant her a random regional character talent material when she is used to craft them.
Yae Miko’s passive talent, Meditations of a Yako, allows Yae Miko to craft extra character talent material when she is used. The material will be from the same region, and the rarity will stay the same. The extra material will also not be the same as the original material. This talent is overall pretty random as you will not always get the material you are looking for.
At ascension 1, Yae Miko gains Enlightened Blessing, boosting the damage of her elemental skill sakura based on an elemental mastery stat. This boost will increase Yae Miko’s overall damage and building on her EM will allow her reaction to deal more damage as well. This ascension increase isn’t the highest, so building Yae Miko based on purely EM is not recommended.
Her Ascension 4 talent, The Shrine’s Sacred Shade, resets the cooldown of one charge of her elemental skill based on the number of Sesshou Sakura destroyed when she uses her burst. This allows Yae Miko to save time and place down her elemental skill again after suing her burst.
Yae Miko gets a Crit Rate Bonus based on her ascension rank.
|Meditations of a Yako|
Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
Unlocked at Ascension 1
Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.
|The Shrine’s Sacred Shade|
Unlocked at Ascension 4
When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura.
Yae Miko Constellations
Yae Miko’s constellation provides various upgrades to her elemental skill and provides energy for her burst. Her constellation 2 effect unlocks her fourth sakura, allowing her elemental skill to deal more damage when all 4 are placed down on the field. She can also provide an Electro DMG Bonus for her teammates at constellation 4.
C1: Yakan Offering allows Yae Miko to restore energy for her burst each time her elemental burst triggers its thunderbolt. The number of sakura destroyed will result in more thunderbolts produced by her burst. This constellation level allows Yae Miko to use her high energy burst more often.
At C2: Fox’s Moon call, Yae Miko will automatically start her elemental skill at level two when it is first cast. The level is also increased to 4 and the range of the attack is increased. This constellation is great for her elemental skill to deal more damage and extend the range of its attack.
C4: Sakura Channeling increases the electro damage of the nearby teammates when her elemental skill sakura hits an enemy. This increase is only for 5 seconds, but can easily be gained.
At C6: Forbidden Art: Daisesshou, Yae Miko’s elemental skill damage will ignore a portion of the enemies’ defense, allowing it to deal more damage.
|C1: Yakan Offering||Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself.|
|C2: Fox’s Mooncall||Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%.|
|C3: The Seven Glamours||Increases the Level of Yakan Evocation: Sesshou Sakura by 3.|
Maximum upgrade level is 15.
|C4: Sakura Channeling||When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s.|
|C5: Mischievous Teasing||Increases the Level of Great Secret Art: Tenko Kenshin by 3.|
Maximum upgrade level is 15.
|C6: Forbidden Art: Daisesshou||The Sesshou Sakura’s attacks will ignore 60% of the opponent’s DEF.|
Sub DPS Build
Yae Miko’s elemental skill will leave behind a Sesshou Sakura that will deal Electro damage to one enemy over time. Having multiple Sesshou Sakura close by will amplify the damage dealt by her elemental skill. Yae Miko can work as a sub-DPS who will switch in to use her elemental skill and switch to your Main DPS to deal damage, while Yae Miko’s burst charges. Once charged, she can unleash her burst and consume all Sesshou Sakura in the field, which will deal additional damage to the enemy depending on the number of consumed Sesshou Sakura. For this sub-DPS build, you will want to mainly level up Yae Miko’s elemental skill and burst. Her normal attack is optional.
Due to Yae Miko’s high energy burst, she will benefit from Energy Recharge increases or another Electro character on the team. Raiden Shogun will serve as the Main DPS, while also helping recharge their energy. Her elemental burst can also benefit from Yae Miko’s high energy cost to increase the power of her own burst. Xingqiu will dish out passive Hydro DMG with his burst, but can be swapped out with other support characters or a healer. You can also replace him with a shield generator like Diona or Zhongli to absorb damage. Sucrose’s ability to share her elemental mastery will increase the team’s reaction damage and boost the buff of Yae Miko’s ascension 4 talent. She can be replaced with Kazuha or Venti.
Yae Miko’s best 5-star weapon is the Kagura’s Verity, which has a passive stat in Crit DMG. Its skill increases her elemental skill damage after using her elemental skill. This buff can be stacked 3 times, and Yae Miko will gain an additional elemental damage bonus when she has all 3 stacks. The Skyward Atlas is another great weapon for Yae Miko and will boost her attack and elemental damage. This weapon summons a cloud that will deal additional damage to enemies every 30 seconds.
For 4-star weapons, The Widsith is an overall great weapon with a passive in Crit DMG. It’s passive grants a random buff in Elemental Mastery, Elemental DMG, or Base ATK, every 30 seconds when Yae Miko enters the battlefield. Although the effects are random, each buff will still work to increase her overall damage. Other good weapons are the Dodoco Tales, Eye of Perception, Blackcliff Amulet, or the Solar Pearl. It is important to note that Yae Miko has a passive increase in Crit Rate, so the Solar Pearl might not be great, depending on the amount of Crit Rate in her artifact stats.
The event weapon from 2.5, Oathsworn Eye, is also good for Yae Miko to boost her overall attack and restore energy for her burst when she uses her elemental skill.
Yae Miko can use any of the 3-star catalysts, depending on her role on your team.
Yae Miko’s recommended artifact set is a 2-piece Emblem of Severed Fate and Thundering Fury for the increased Energy Recharge and Elector DMG Bonus. She can also use a 2-piece Gladiator’s Finale/Shimenawa’s Reminiscence and Thundering Fury for extra ATK% and Electro DMG. The 4-piece Emblem of Severed Fate can also work for her, depending on the amount of Energy Recharge she has from her weapon and artifact sets.
In the early game, you can use a 2-piece Gambler and Resolution of Sojourner to boost Yae Miko’s elemental skill damage and ATK%.
Goblet: Electro DMG%
Circlet: Crit DMG%
For her sub-stats, look for Crit DMG, ATK%, EM, Energy Recharge, or Crit Rate.
This build focuses on boosting the damage of Yae Miko’s burst using the Emblem of Severed Fate artifact set. This will require Yae Miko to optimize her ER to enjoy the benefits of the 4-piece bonus, which will convert a portion of her energy recharge stat into elemental burst damage.
For her teammates, both Bennett and Sara provide an attack buff for the team. Bennett can also heal, while at C6 Sara is able to boost the Electro Crit DMG of any character affected by her buff. Raiden Shogun will still serve as the Main DPS and can be switched with another character.
Any weapon mentioned in the first build will do great for a burst build. Having an Energy sub-stat weapon like the Hakushin Ring, Favonius Codex, or Oathsworn Eye can also help boost the damage dealt by her burst with the Emblem of Severed Fate.
The Hakushin Ring is used for a more support-type build. This weapon boosts her Energy Recharge and an elemental damage bonus to the team when Yae Miko triggers an Electro reaction. The Elemental bonus will depend on the element that reacted with Electro.
Artifact stats for Yae Miko:
Sands: ATK% or Energy Recharge%
Goblet: Electro DMG%
Circlet: Crit DMG%
Recommended Party Members
The Raiden Shogun and Yae Miko make a great combo as they can help each other charge up their burst.
Sucrose can act as crowd control and share her Elemental Mastery to boost the team’s reaction damage and Yae Miko’s burst damage.
Xingqiu’s burst can deal passive Hydro DMG to attack along your Main DPS. His Rain Sword can also absorb DMG and heal the active character.
Sara will boost the attack of Yae Miko with her skill. At C6, Sara gives a 60% increase to the Crit DMG of Electro DMG to characters with her buff.
Bennett can heal and buff the attack of the team with his burst.
|Elemental skill damage increases with the number of sakura on the field.||Weak Defenses|
|Elemental skill has a wide range||Long casting time for charged attack|
|Charged attack and burst deals AoE Electro DMG||High energy and cooldown of burst|
Yae Miko’s main use is through her elemental skill that will deal increased Electro damage to an enemy, depending on how many of her Sesshou Sakura are on the field. This elemental skill has a wide range, short cooldown, and 4 casts. It can also be used to dodge enemy attacks. Once all sakuras are placed, Yae Miko can use her burst to consume them and deal additional Electro DMG based on the number of sakuras consumed. However, her burst comes at a high energy cost and a long cooldown period.
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